In Ash's case, the wheel landed on two-on-two. The facility is run by Greta, and it also houses her multiple martial arts students, one of whom referees the battles there.īefore the match begins, the challenger must use a special wheel machine to randomly decide whether the match will be one-on-one, two-on-two, or three-on-three, and both Trainers send out all of their Pokémon, which are only recalled once they've been defeated or the battle ends. The group discovered its location in The Symbol Life, following Ash's victory against Noland at the Battle Factory. In the anime, it is located near Saffron City and was the second Battle Frontier facility challenged by Ash. The Battle Arena appeared in Wheel of Frontier!. The Battle Arena's battlefield in the anime On her defeat, she awards the player with the Guts Symbol. The Pokémon with the better ratio wins the two points in the overall judgment.Īfter 28 wins and 56 wins, Greta appears to challenge the player. Body judges the amount of HP remaining at the end of the third round compared to their amount at the start of the first.The Pokémon with the higher number of points wins the two points in the overall judgment. Hitting a move super effectively rewards two points rather than one, but dealing not very effective damage instead deducts one point. If the move was caused to fail by Protect, Detect, or flinching from Fake Out, however, no points are deducted. One point is awarded if any move is used successfully, while two points are deducted if the move misses, fails, or is prevented from executing due to an effect such as paralysis. Only the move selection matters even if the Pokémon does not actually use the move (due to an effect such as paralysis), it will still score in this category. One point is awarded if a move that deals damage is chosen for use (except Counter, Mirror Coat, and Bide, which do not award points, and Fake Out, which deducts one point), and one point is deducted if Protect, Detect, or Endure is chosen. Mind judges Pokémon on their offensive style.
The Pokémon with the better rating in each category scores two points, while a tie will award one point to each Pokémon.
This is much like the Fallarbor Town Battle Tent rules. Pokémon are scored on their mind, skill, and body.
See also: List of Battle Frontier Trainers (Generation III) Trainers are not allowed to switch out their Pokémon, and they must be sent out in the order they were entered. A knockout results in an automatic win for the Pokémon that is still standing. If they somehow tie, both Pokémon leave battle. If both Pokémon last all three rounds, they are rated on how they battled in three aspects, and the Pokémon with the higher score wins, and the losing Pokémon leaves battle. A match in the Battle Arena pits two Pokémon against one another for three rounds.